VaultBreak MR
A room-scale mixed reality system built in Unreal Engine and C++ that connects Quest passthrough, Sony Mocopi full-body tracking, procedural security routes, and health-driven gameplay.
Overview
VaultBreak MR is a mixed reality stealth game built for Meta Quest 3S. The player's real room becomes a laser-protected vault through passthrough and room-aware route generation.
Sony Mocopi tracks the player's body so crouching, leaning, and stepping around lasers become part of the gameplay. Players can also shoot control boxes to disable selected laser sections.
The objective is simple: survive the security route, open the safebox, and grab the pearl before health reaches zero.
The hardware behind it
Two devices work together to turn the player's real room and full-body movement into gameplay.

Meta Quest 3S
Mixed reality headsetThe headset shows the real room through passthrough, then overlays the lasers, vault, HUD, and other virtual objects.

Sony Mocopi
Full-body motion sensorsSix small sensors worn on the head, wrists, hip, and ankles send the player's body movement into the game.
My role
I developed the prototype as the project's XR Developer, connecting full-body tracking, mixed reality room data, and gameplay systems into one complete experience.
Full-body tracking
- Sony Mocopi and Live Link
- Seven body collision regions
MR gameplay
- Room-aware security routes
- Laser, health, and pistol systems
Game flow
- Start and vault marker setup
- Pearl objective and fail state
Project scope
I designed, developed, tested, and documented VaultBreak MR as my Final Year Project.
Project gallery






Outcome
The completed prototype combined Meta Quest passthrough, Sony Mocopi full-body tracking, and physical laser-dodging gameplay. Testing with 20 participants showed an increase in reported interaction confidence, while also highlighting calibration and usability as the main areas for improvement.